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Question by spinaljack · Apr 16, 2010 at 05:54 PM · physicsrenderingparticleswater

Liquid Particle Physics Rendering

I'm making a game that uses liquid particle physics so that water and other liquids can pool and form blobs similar to the physX demonstrations. The question is how to make the individual particles render as a single sheet of water in indie unity. Do I need to use a mesh that wraps around groups of particles?

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Answer by duck · Apr 16, 2010 at 08:05 PM

A method which could probably be implemented in Unity would be to treat the particles as "metaballs" and render their combined surface using the Marching Cubes or Marching Tetrahedron algorithms.

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avatar image Horsman · Apr 16, 2010 at 08:27 PM 0
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I feel the same way

avatar image spinaljack · Apr 16, 2010 at 09:05 PM 0
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That's interesting, I'll work on some implementations.

avatar image duck ♦♦ · Apr 17, 2010 at 09:48 AM 1
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let us know how you get on, I'd love to see a demo!

avatar image limdingwen · Aug 10, 2011 at 07:21 AM 0
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How can we do it?

avatar image TheValar · Nov 21, 2012 at 10:01 PM 0
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Did anyone end up implementing the metaball particles? I would love to use something like this in my game but I'm new to graphics program$$anonymous$$g and have no clue where to start as far as "rendering their combined surfaces"

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