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Question by Ido Ran · Dec 16, 2014 at 09:35 PM · androidiospluginaot

AOT Error for plugin that support both iOS and Android

I'm developing Unity3D plugin that support both iOS and Android implementations.
I wrote the iOS implementation first and everything works fine.
I now added Android implementation, the Android test application works great, the problem is that now I'm getting AOT errors when building iOS XCode project.

Is there a way to specify which classes should be ignore by the AOT compiler?

What other way do I have for building one plugin that support both iOS and Android even though the Android implementation uses unsupported classes for AOT?

Thank you, Ido.

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