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can I use navmesh for a moving boat?
I've been playing around with this for about an hour now and made some searches but I haven't found any answers. Is it possible to have a local navmesh that is unchanged in all ways except that it moves and rotates? Nothing is removed or added, the entire thing would be as it was at the start, only the "transform" of the navmesh would be moved. Is this possible?
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