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Question by xyHeat · Oct 31, 2016 at 01:37 PM · c#navmeshruntime-generation

Question about navmesh [C#]

Hey everybody !

I wonder if it would be possible to update a navmesh in runtime in unity 5.4, I looked some topics and every times they said no, but i don't know if these answers are still true.

Is there an other way to make something dynamic where some enemies can reach the player ?

Thanks you !

Bye, xyHeat

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avatar image Sergio7888 · Oct 31, 2016 at 04:53 PM 0
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You cant change navmesh at runtime, but you can create Nav$$anonymous$$eshObstacle with carve true at runtime to cut holes in the navmesh, and you can create multiple small navmesh in different scenes create a Off$$anonymous$$eshLink to connect then load then at runtime the Off$$anonymous$$eshLink will be only usabe if both navmesh scenes are loaded.

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Answer by JoshDangIt · Oct 31, 2016 at 03:54 PM

According to the changelog, nothing seems to have changed in 5.4 regarding navmeshes.

https://unity3d.com/unity/whats-new/unity-5.4.0

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