Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by The Red Mohawk · Mar 07, 2015 at 01:15 PM · sphereclampcircle

Clamp x,y within circle, z to sphere

Hello,

I have tried many different approaches on this, some worked but none smoothly enough.

I want a player-controlled gameobject('pointer')'s X and Y (see illustration, red) to be clamped to only move within a circle(see Actual View, green). The Z position shall be modified so the pointer always moves along a half-sphere (see Top+Side View).

Adjusting the Z position in relation to X and Y was easy using z²=radius²-x²-y².

However, I didn't find any solution that would clamp my X/Y within the circle without having my gameobject 'jump' when it approaches the limit.

The pointer is supposed to be able to be moved smoothly along the edge of the circle, but also smoothly back from the edge without getting stuck or jumping/teleporting.

alt text

Why? The player is supposed to control the rotation of an object, but since controlling the rotation directly is not handy at all, I want the object to follow a pointer. To make it as intuitive as possible, I want the pointer to move at a constant X/Y speed that ignores the depth (Z).

I have tried clamping X in relation to Y and it worked fine horizontally, though the pointer could escape the circle vertically. When I clamped both X and Y moving the pointer along the circle became jumpy.

All help is appreciated.

half-a-sphere.png (17.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to contain particles in a circle (or sphere) 0 Answers

creating a procedural sphere 0 Answers

Prevent Object from going out of Circle Radius 3 Answers

Clamping object movement in circle 1 Answer

How to keep an object within a circle/sphere (radius) - NO RECTANGLE 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges