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Question by mechanicarts · Feb 13, 2013 at 04:49 PM · variablepublic

Is there something more "public" than public?

I am now making a Skill tree system...of course I need to add some variables than will change based on what the user raises. I did declare public at the beginning, however, I think it's tedious to search everytime for X.GetComponent("variable"), in any other script I make and want to access this.

Is there any way I can make it readily available, like GameObject, Time, etc?

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Answer by Dave-Carlile · Feb 13, 2013 at 05:00 PM

You can store global things like this in a static class.

 public static class Globals
 {
     public static SkillTreeSystem SkillTree;
 }


You access the static fields by referencing the class name, not an instance of the class...

 x = Globals.SkillTree.SomeSkillProperty;


You'll need to initialize the static properties somewhere before using them.

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Answer by insominx · Feb 13, 2013 at 04:58 PM

I think what you're looking for is a singleton. It's basically a glorified global. There are some nice implementations **here**. Just make sure you use the MonoBehaviour version for unity scripts and the non MonoBehavious one for the others. If you want to understand the singleton pattern more, there is a ton of information all over the web.

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Answer by flaviusxvii · Feb 13, 2013 at 05:04 PM

Here's a way to make it so that other component scripts are easily accessible by name, like renderer, collider, transform.. things like that.

http://twistedoakstudios.com/blog/Post404_script-templates-and-base-classes

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