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Question by kopkinho · Nov 27, 2013 at 04:32 PM · animationspritelegacylegacyanimation

Why I can't play animations in my 2D game?

I'm new in Unity and at the beginning of my adventure, I met a problem. I'm trying to play animation of my 2D character:

 gameObject.animation.Play("playerRun");

But that's what I see in my console:

The AnimationClip 'playerRun' used by the Animation component 'Player' must be marked as Legacy.

With 3D models it was easy to mark animation as Legacy, but I don't know how to do it with sprite or animation selected in Project. Can you help me, Unity Magicians? ;)

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avatar image Key_Less · Nov 27, 2013 at 04:49 PM 0
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Yes, I believe I can help you. I've answered a similar post so I'll redirect you there:

http://answers.unity3d.com/questions/581261/animations-suddenly-need-to-be-marked-legacy.html

avatar image kopkinho · Nov 27, 2013 at 07:22 PM 0
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Thank you very much! I saw your post yesterday, but I had the same problem with editing .anim file as Lautaro. And you told me about Force Text option. Thank you again!

avatar image Miziziziz · Nov 27, 2013 at 07:27 PM 0
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have you thought about using an animator controller?

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