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Question by camtronius · Jul 03, 2014 at 03:01 AM · transformobjectchildplanesetactive

How to access objects attached to other objects

I attached a plane(like a flat piece of ground) to another object and want to know how I can setActive(false) or (true) the plane attached to this object. Is this called the child of an object?

Here is an image for reference

http://tinypic.com/r/2co6amw/8

I am trying to access "Plane" attached to "Unit1" as seen in the image above

Thanks for your help!

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Answer by QuestionAsker · Jul 03, 2014 at 03:32 AM

If you have a script on Unit1 use the following line:

GameObject plane = transform.FindChild("Plane");

Then to setActive, I believe this will work:

plane.setActive(false); //or true

Let me know how it goes!

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avatar image QuestionAsker · Jul 03, 2014 at 03:36 AM 0
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I editted my answer! Sorry about that. Forgot about the second part to you post.

avatar image camtronius · Jul 03, 2014 at 05:10 AM 0
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@QuestionAsker Does not work. Returns cannot convert from transform to gameobject. I looked it up and it says that it returns a transform, which is fine, but you cannot use setactive() on a transform. $$anonymous$$now any solution? Thanks,

avatar image camtronius · Jul 03, 2014 at 05:16 AM 0
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@QuestionAsker You were right, except missing one bit onto your code. It should be this:

 GameObject plane = transform.FindChild("Plane").gameObject;

Thanks for your help man, you were a big help in me solving this. I knew it was a small line of code to do this, but it was difficult to find information about child objects... :)

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