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Importing files from disk once a game has been built
Hello, I am trying to figure out a way of importing models / using models from a folder once a game has been built. I have been thinking of using System.IO to get the name of every file in the folder and storing its location in an XML document to make it easier to pass its location into however you are meant to import objects at run time.
The part I am stuck with is actually importing the models... I was thinking by using WWW but I tried this and had some problems, for instance I got some random errors about an incorrect file location, even though I KNOW there was a .obj file there...
Anyway, any help would be appreciated :)
-Jay
Answer by Graham-Dunnett · Jul 02, 2013 at 08:13 PM
Depends on your build target. Webplayers have zero access to the hard drive of the machine where they run. That is by design. Other platforms will allow you to use System.IO
functions. However, there is no "load asset from file" feature in the Unity run-time. If you are trying to load 3d models, then you will need to write/buy an FBX/OBJ/whatever importer.
Hmm. Okay. Looks like I have my work cut out. I'm actually surprised this hasn't been asked before. $$anonymous$$aybe it had and I didn't look hard enough. Anyway, thanks for your response. I'll leave it for a bit then mark you as the answerer if no one else provides. $$anonymous$$an, I love the community here :)
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