Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ck44526996 · Jul 04, 2015 at 12:29 PM · androidunity5profiler

Unity5.1 released android game is Gfx. Waitforpresent value is very high

Unity5.1 released android game is Gfx. Waitforpresent value is very high, 70% of the total consumption of me, my project is to use two pieces of cloth and a parallel light shadow, the total number of surface in 40 k, 60 DrawCalls consumption, and then I closed the vertical synchronization, found that Gfx. Waitforpresent value did not change, I'll I closed the real-time shadow again, this time miracle appeared Gfx waitforpresent is 0%, I don't know what is the cause.I later on another computer to do a demo, the real-time shadows but Gfx. Waitforpresent no overhead.Gfx. Waitforpresent is related to my computer?Hope someone can help me, I was dizzy.Gfx. Waitforpresentd under what circumstances would produce?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pequeno · Dec 03, 2015 at 08:17 AM 0
Share

I'm also seeing this problem on my Android. And on my end it is in fact destroying my framerate, as it uses ~100ms per frame on waiting.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dave-Carlile · Jul 04, 2015 at 01:13 PM

This just means the CPU is done with the work required to build the next frame and the GPU is waiting for vertical sync before it starts the next frame. See the discussion here.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

RevMob Script Unity 0 Answers

editor load android scene assetbundle error 1 Answer

Unity stalls when pushing obb expansion file to Android device 0 Answers

How to access the mobile phone gallery (android) ? 2 Answers

[5.4 - Unity2D - Android] UI Button Requires Child Text? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges