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Unity 5: Issues with tree textures
Hi!
I have made replaced the textures of one of the trees in Unity 5 with my own, and the tree looks and works absolutely normal when I drag it into the scene as a Gameobject.
However, when adding the trees onto the terrain (Terrain -> Add Tree -> Mass Place Trees), I experience problems with the textures.
Depending on which variation of the tree I use, either the textures blend (so that the whole tree is a strange green colour), or the textures darken dramatically when the camera is about 10m away from the tree.
Unity 5 does tell me that I need to use the 'Natural/Soft Occlusion'shader, but I can't even find it.
http://imgur.com/hzOzCe9&KnJm9zR&xVbjt9v (see Image 1 for working GameObject, Image 2 for the colours blending, and Image 3 for the distant tree texture darkening)
How do I fix this problem?
Just letting anybody viewing this question that using the Toon shader made the trees look and function normally, however, the standalone build of my game keeps crashing, and I believe this is why.
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