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Question by brlan10 · Jun 22, 2017 at 03:53 PM · shaderfogvertex shader

Adding fog to this shader in unity 5.6

This is a shader that came with the popular Ferr2D tool for unity. It's a vertex lighting shader that is used for 2D graphics. Whenever I try to add fog to this code, it works, but then the shader becomes unlit. Can anyone help me add fog to this shader without it becoming unlit?

 Shader "Ferr/2D Terrain/Vertex Lit/Textured Transparent With Fog" {
     Properties {
         _MainTex("Texture (RGB)", 2D   ) = "white" {}
         _Color  ("Tint",          Color) = (1,1,1,1)
     }
     SubShader {
         Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"  }
         Blend SrcAlpha OneMinusSrcAlpha
         
         LOD 100
         Cull      Off
         ZWrite    Off
     
         
         Pass {
             Tags { LightMode = Vertex } 
             CGPROGRAM
             #pragma vertex         vert
             #pragma fragment       frag
             #pragma fragmentoption ARB_precision_hint_fastest
         
             #define FERR2DT_TINT
             #define FERR2DT_VERTEXLIT
             
             #include "UnityCG.cginc"
             #include "Ferr2DTCommon.cginc"
 
 
 
 
             ENDCG
         }
     }
     Fallback "Unlit/Texture"
 }
 

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