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Question by Graham-B · Mar 11, 2015 at 09:16 AM · unity 5itweenconstraintsmovetoconstraint

iTween moveby constrained by rigidbody constraints in Unity 5

I have a character with a rigidbody component, the rigidbody has it's x axis position constrained via the checkbox in the rigidbody component. In Unity 4 I was able to use itween MoveTo to move my character left and right along the x axis, iTween would essentially ignore the x constraint for movements.

In Unity 5, iTween cannot move the character along the x axis. iTween seems to now be constrained by the rigidbody x axis position constraint. Anyone know of a workaround?

Thanks.

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avatar image PixelNAUTS_Alex · May 13, 2016 at 01:39 PM 0
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I am also having this issue, anyone come across a solution?

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Answer by PixelNAUTS_Alex · May 16, 2016 at 05:17 PM

I think I found a work around for this. In the iTween script there is a check to see if your GameObject has a RigidBody. If its does then it uses physics it switches the tween to FixedUpdate, this was causing my issues. Search for //non-physics or //physics in the iTween.cs script and adjust as needed.

As a test I just inverted the cases for //non-physics i used: If(isRunning && physics){

and for //physics i used: If(isRunning && !physics){

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