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Question by Wes 1 · Mar 06, 2011 at 07:22 PM · javascriptaudiorepeat

How do I call audio once when conditions are met?

I need an audio clip to play once every-time the player gets to far from his base. The problem is if it's in an update function then it happens several times and if it's in a start or awake function it only happens at the start of the game. What's the proper way to get it to call once every time the conditions are met?

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Answer by Peter G · Mar 06, 2011 at 07:31 PM

You can either put a conditional in an Update() which wouldn't be too hard.

You could use InvokeRepeating to decrease the frequency which you check:

var frequency = .5; //Check every half second.

function Start () { InvokeRepeating("CheckPlayerDist", frequency, frequency); }

function CheckPlayerDist() { if(PlayerDistance > someDistance) { audio.PlayOneShot(someSound); } }

or you could put a large trigger around your base and then play a sound when the player leaves it:

function OnTriggerExit(col : Collider) {
     if(col == player) {
          audio.PlayOneShot(someSound);
     }
 }
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avatar image Wes 1 · Mar 06, 2011 at 07:48 PM 0
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Awesome, it seams like I learn these things then forget half of em ;) I appreciate the help.

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