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Sprite pixellated from far away
I have a character sprite which is very clear when I zoom up close to it in scene view
But when I run the game with the game's camera view, the sprite seems very pixellated and I can't see the detail on it.
Is there a setting I have to enable to prevent this from happening?
sprite-close.png
(87.1 kB)
sprite-far.png
(47.0 kB)
Comment
Click the Sprite and try adjusting Pixels per Unit.
Other options that may affect this are the compression and filtering modes.
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