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RealTime Shadows don't work after build.
After building my project the shadows have stopped appearing, the appear in the editor both in the Scene and Game tab.
I've check the quality settings and i'm not sure what the problem could be otherwise. How it looks like in-game and in the editor + the quality settings. I made sure its set to fantastic when i launch it but nothing seems to work. I might be missing something obvious, but i cant find out what.
Any help is appreciated, i might reply slow sorry in advance.
Perhaps you accidently set the rendering mode to Forward ins$$anonymous$$d of Deferred? Or somehow change the rendermode during runtime?
Where would i be able to check this? I dont have anything in this scene that should change anything of the rendermode, only a rotate script on the light to check the realtime shadows. Thanks for your help.
I have the same problem as well, following the "Survival Shooter" tutorial, all the enemy shadows disappear (except two dots from the ears, oddly enough). Only happens in build. Player and scenery shadows are okay, so perhaps it has something to do with spawned prefabs. Rendering mode was "Forward" by default, changing to "Deferred" didn't help.
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