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Question by JITENDRA-RAJ · Aug 18, 2014 at 12:57 PM · c#photon

how to add private chat in multuplayer game.

Hi everybody, i have created multiplayer game using photon network service. here i want to add private chat by click on remote player chat window should be open for both players. I have tried following script/tricks but its work for only public chat not particular player bcoz of photonTargets.

this.photonView.RPC ("Chat", PhotonTargets.All, this.inputLine);

here only photonTargets.All, OthersBuffered, AllBuffered & MasterClient is there. thats why message going to public. but i wnat it will be something like(photonTargets.clickedPlayer) here clickedPlayer is the player there only messase shold go.

Thanks

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Answer by Dreamora · Aug 18, 2014 at 02:52 PM

To send a message only to a specific player, you would provide the photon player there instead of PhotonTargets The PhotonTargets enumeration is meant for cases where you want to target whole parts of the room.

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avatar image JITENDRA-RAJ · Aug 21, 2014 at 04:18 AM 0
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thanks for ur answer

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Answer by JITENDRA-RAJ · Sep 04, 2014 at 07:01 AM

Like finding id of players we can send messages to particular player. Thanks for Dreamora Concepts

 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return)) {
                 if (!string.IsNullOrEmpty (this.inputLine)) {
                     if(photonView.owner == PhotonPlayer.Find (RecieverId)){
                         this.photonView.RPC ("Chat", PhotonPlayer.Find (RecieverId), this.inputLine);
                     }else{
                         this.photonView.RPC ("Chat", PhotonPlayer.Find (SenderId), this.inputLine);
                     }
                     messages.Add (PhotonNetwork.playerName + ": " + inputLine);
                     this.inputLine = "";
                     GUI.FocusControl ("");
                     return; // printing the now modified list would result in an error. to avoid this, we just skip this single frame
                 } else {
                     GUI.FocusControl ("ChatInput");
                 }
             }



 [RPC]
     public void Chat(string newLine, PhotonMessageInfo mi)
     {
         string senderName = "anonymous";
         if (mi != null && mi.sender != null)
         {
             if (!string.IsNullOrEmpty(mi.sender.name))
             {
                 senderName = mi.sender.name;
             }
             else
             {
                 senderName = "player " + mi.sender.ID;
             }
         }
         
         this.messages.Add(senderName +": " + newLine);
     }

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