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Question by Ray-Pendergraph · Feb 16, 2010 at 06:24 PM · monoangryantbehave

AngryAnt behave on 2.6.1 mono paths

I am trying to get AngryAnt behave to compile a simple tree and I am getting:

"System.IO.FileNotFoundException: Windows mono path not found: F:\Program Files\Unity\mono\mono\mini\mono.exe"

I saw in a unity3d forum post where this was discussed and the 'fix' was to grab an early version of mono, basically disassemble it and copy it into the unity installation tree where behave was expecting it. Before I go down this route my questions are:

1)Isn't there a better way? Is there a path setting, env variable or something that can be used to designate the mono root? There is an FAQ question on angryant.com that just says install mono to fix this(which I already had) but did not really mention where.

2)What is the latest version of mono that is know to be compatible with Unity using behave? I have built 2.0 DLLs using a pretty recent mono and it seems to work. I am guessing this is the same?

Thanks a bunch

ray

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Answer by AngryAnt · Feb 18, 2010 at 12:17 PM

The issue you describe is unfortunately a bug in the Unity editor for Windows - which should be resolved soon. The compiler works just fine on OS X and in the runtime for both platforms. The hack described on the forum just encapsulates the issue to get Behave running again.

NOTE: Behave 1.1 has shipped with Unity 3 compatibility and this issue resolved.

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avatar image Ben 2 · Oct 08, 2010 at 02:46 PM 0
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Is this relevant to my issue with Unity 3 and Path? Please see http://answers.unity3d.com/questions/22748/build-fails-in-unity-3-0

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