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Question by IgorUnity3D · Mar 10, 2015 at 02:45 PM · mouselookik

IK control following the mouse cursor

Hello,

I have an animation used on video best practices of Unity, and I wonder if I can make a control "IK" follow my cursor during the game (something like Transform.LookAt)

The animation in question does not have any script was all done in the animation window ... I confess I've searched about it and not find what I needed and did not know where to start.

In short, it would make the arm of my character following the mouse cursor.

Watch the video of how it would be:

http://youtu.be/MEhKHDAKR4M

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avatar image IgorUnity3D · Mar 11, 2015 at 02:11 AM 0
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Not in the video is a simulation of how it should be !

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Answer by IgorUnity3D · Mar 11, 2015 at 09:23 AM

I managed to fix it easily by adding the following script in my control IK :

 using UnityEngine;
 using System.Collections;
 
 public class ArmRotation : MonoBehaviour {
 
     // Update is called once per frame
     void Update () {
         var pos = new Vector3(Input.mousePosition.x,Input.mousePosition.y,0);
         pos = Camera.main.ScreenToWorldPoint(pos);
         transform.position = pos;
     }
 }



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