- Home /
Is it possible to get the physics engine to ignore calculating a rigidbody?
Since you cannot disable rigidbodies (and I don't want to instantiate them, so they have to be there), is there a way to make the physics engine ignore the rigidbody to increase performance (the Physics.Simulate is a real performance hit)? I tried doing RigidbodyConstraints.FreezeAll until I needed it but that doesn't seem to help. Any ideas?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613121940im_/https://answers.unity.com/themes/thub/images/avi.jpg)