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Question by
Zylkowski_a · Apr 28, 2020 at 09:02 PM ·
runtimecompilesystems
[ECS] How to make Unity register runtime compiled systems?
I am making modding support for my game and on BeforeSceneLoad I am compiling all Components/Systems that mod has and it works fine and each mod has it's own assembly created by Roslyn C# compiler that I am using. The thing is Unity doesn't automatically add those systems to the SimulationSystemGroup. How can I add them there on BeforeSceneLoad or how can I make Unity to add them automatically?
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