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Question by
joshrwalter · Dec 30, 2017 at 11:08 AM ·
unity 5optimizationprocedural
Reducing draw calls unity simple randomly generated world?
This is a simple world that spawns random children on the cubes. I am constantly getting around 200 draw calls which means i can run this on my android device at 30 to 40 fps. How can i optimise this?
Already done the lighting optimisation.
Here is a photo of what it looks like
screenshot-20171230-220335.png
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