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Question by MFEProject · Mar 09, 2015 at 09:20 AM · graphicslightmappingglobal illuminationspecular

Unity 5 Directional Specular Lightmap not working

As I started to experiment with the new graphic features of version 5, noticed, that specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. The scene is lighted by several emissive surfaces using prebaked GI. Also noticed, that in the Lighting tab, at the General GI section where the specular lightmap need to be set, there's a warning message, that SM2.0 and GLES2.0 doesn't support this feature. I'm sure that my VGA supports SM2.0 (GTX750), no idea about GLES2.0 Any help is appreciated :)

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avatar image HAWK12HT · Apr 06, 2015 at 02:22 PM 0
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Update Gtx driver? I am having same issue so will let you know if it works after driver update.

avatar image dafer · Apr 18, 2015 at 05:20 PM 0
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Same here. i have A$$anonymous$$D HD 7870 and the S$$anonymous$$2.0 and GLES2.0 is present. definitely a bug...or not? i'm using 5.0.1F1 version.

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Answer by Kuba · Jun 25, 2015 at 01:20 PM

This issue is now fixed in 5.2. Thanks for letting us know about it!

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Answer by KEngelstoft · Apr 01, 2015 at 02:59 PM

NVIDIA GTX750 definitely supports the features needed for directional specular lightmaps. It sounds like you hit a bug, I have created a case on this.

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avatar image kornel-l-varga · May 26, 2015 at 06:28 AM 0
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hy, I have the same issue! I am using a GT755$$anonymous$$, the official site stated supported shader model 5.0, I assume it should work right?

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