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Animator Transitions not Crossfading
I know things like this have been asked all the time on Unity Answers, but surprisingly enough, I haven't been able to find a solution to the exact problem I've been having. I've just started learning how to use the Animator window, and I'm getting the basics down, however I have one problem.
I have two animations so far: idle and run. Simply enough, I had idle play on entry and had two transitions between idle and run, both triggered by a "Running" boolean. When I select a transition and look at the preview window, it seems to transition nice and smoothly, crossfading between idle and run. However, when I run the game and check/uncheck the boolean in the animator window, it switches from idle and run properly, however it no longer smoothly transitions between them. Instead, it jumps between them like there was no transition time at all. What am I missing?
Thanks for reading.
Hello
Please post an image of you animator transition settings so we can help you
Answer by Corinator3000 · Nov 15, 2016 at 08:55 PM
After numerous restarts of the Unity Engine, the problem seems to have solved itself. My sincere apologies to whoever spent too much time looking into this.