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Unity 5 Directional Specular Lightmap not working
As I started to experiment with the new graphic features of version 5, noticed, that specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. The scene is lighted by several emissive surfaces using prebaked GI. Also noticed, that in the Lighting tab, at the General GI section where the specular lightmap need to be set, there's a warning message, that SM2.0 and GLES2.0 doesn't support this feature. I'm sure that my VGA supports SM2.0 (GTX750), no idea about GLES2.0 Any help is appreciated :)
Update Gtx driver? I am having same issue so will let you know if it works after driver update.
Same here. i have A$$anonymous$$D HD 7870 and the S$$anonymous$$2.0 and GLES2.0 is present. definitely a bug...or not? i'm using 5.0.1F1 version.
Answer by Kuba · Jun 25, 2015 at 01:20 PM
This issue is now fixed in 5.2. Thanks for letting us know about it!
Answer by KEngelstoft · Apr 01, 2015 at 02:59 PM
NVIDIA GTX750 definitely supports the features needed for directional specular lightmaps. It sounds like you hit a bug, I have created a case on this.
hy, I have the same issue! I am using a GT755$$anonymous$$, the official site stated supported shader model 5.0, I assume it should work right?