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Marmoset + Unity 4 vs Unity 5 Lighting
I'm trying to port materials from Unity 5 lighting to Unity 4 - it seems Marmoset's Bumped Specular IBL works the best for Standard (Specular Shader)
Are there better settings to use?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                