Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Niks4Linux · Jun 23, 2015 at 01:07 PM · c#unity5assetbundle

[Asset Bundle] unable to download from server

I am trying to download asset bundle from dropbox and its showing error when it download the file it shows an error as - "NullReferenceException: Object reference not set to an instance of an object". And storing the object of AssetBundle in my own object.like this -

 IEnumerator LoadAsset () {
         
 using (WWW www = WWW.LoadFromCacheOrDownload
 ("https://www.dropbox.com/s/64geijvud5cuci5/MGame?dl=0",1)) {
 
     if (www.error != null)
         throw new UnityException ("WWW download had an error:" + www.error);
             
             if (www.assetBundle != null) 
             {
                  myAssetBundle = www.assetBundle.LoadAsset("myGame");
             }
             
         www.assetBundle.Unload (false);
     }
         yield return null;
 }


And when I click on error it shows error on "www.assetbundle.Unload(false)" this line.

This is how I am instantiating my object after downloading

 IEnumerator InstantiateLoadedAsset (Object objectName) {
         var g = Instantiate (objectName, Vector3.zero, Quaternion.identity) as GameObject;
         yield return null;
     }

can anybody tell me whats wrong with my code

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Jun 23, 2015 at 01:10 PM

The documentation example for WWW.LoadFromCacheOrDownload() shows the code waiting for the download to finish before it does anything with the WWW. I assume trying to unload assets that haven't even loaded yet is the problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Making a bubble level (not a game but work tool) 1 Answer

Spikes for a platformer game 1 Answer

Clear Does not work to remove 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges