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Glitchy collision issue
Hi,
I have got a simple character that does not need the features of a character controller. Instead it has a box collider and a rigidbody. The character keeps getting stuck in other colliders and jitters about randomly. Apparently this is fixed by raising the skin width on the character controller, but normal box collider does not have this feature. Is there a work around to stop this getting suck in colliders issue?
thanks, David
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well it still gets stuck and jitters about but its not actually in the other collider. Thanks much but it hasnt quite fixed it!
This is "standard" behavior of a rigidbody, the only suggestion I can give you is switch to a CharacterController and code the custom physics for it.