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Question by Natasha · May 08, 2011 at 11:06 PM · collisionphysicsanimate

add collision to animated object

Hello again,

I have an animated object that I imported from 3DS Max, and I cant seem to add collision to the object through a prefab. If I add a collision box, it doesn't attach itself to the mesh, and as far as I know I cant add collision physics to the prefab itself.

Anyone have any ideas? I would like to keep the prefab because I will be replicating this object several times and then replacing it with a polished mesh later on.

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Answer by jister · May 08, 2011 at 11:20 PM

Add a rigidbody to the gameobject containing your animation.

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avatar image Natasha · May 08, 2011 at 11:32 PM 0
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hmmm lemme try that... So I would add the rigidbody to the mesh before making the prefab, right?

avatar image Natasha · May 08, 2011 at 11:39 PM 0
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Nope, no luck. If I add the rigidbody it just sinks through the floor. I'm going to try messing with the gravity.

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