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Question by FatallErroR · Jan 29, 2014 at 11:37 AM · collisionenemyai

Spawning enemys by collision

Hello guys,

I want to make i quick enemy script for my game, my ideia is to instantiate the enemy whenever my character is in contact with a floor that got the "spawn" tag on it.

How can i do this?

Thank you.

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Answer by Headworker · Jan 29, 2014 at 01:52 PM

Hello. That should be quite simple:

Just add the following script to the player:

 public GameObject EnemyToSpawn; // To assign the enemy in the inspector
 
 void OnCollisionEnter(Collision collision)
 {
      if (collision.collider.tag == "spawn")
      {
           GameObject newEnemy = Instataniate(EnemyToSpawn);
           Vector3 spawnPoint = collision.contacts[0].point;
           // add offset for enemy size;
           SpawnPoint.y += 0.5f; // example
           newEnemy.transform.position = spawnPoint;
      }
 
 
 
 }
      
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avatar image Headworker · Jan 29, 2014 at 01:55 PM 0
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One more thing: if you want the enemys to spawn continously while the player is in contact with the floor, just ask!

avatar image FatallErroR · Jan 29, 2014 at 03:18 PM 0
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Thank you very much HeadWorker, that'll be usefull (:

Just for curiosity, how this script would be if i want the enemies to spawn continously in contact with the floor?

avatar image Headworker · Jan 29, 2014 at 06:19 PM 0
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You would use OnCollisionStay()

This function however would spawn the enemies every frame, which would quickly bog down your computer.

To make it work, just couple it with a coroutine and an on/off bool. If you interested in a detailed solution just ask :)

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