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resolution of textures with camera distance?
Hi guys, I have a camera (rotated 65deg on the x axis) that looks at a plane. Ive noticed the resolutions of the textures varying on the screen, but I dont know what is causing them to vary like they are. I played around in the terrain settings, and quality settings, but i havent found a setting that changes this feature. See the screenshot below for an example of my problem.
notice the different in texture resolution on both sides of the line. It should also be noted that there is a normal map for this texture.
here are the terrain settings as well.
Any help would be appreciated. Thanks community!
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