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Texture is gray on Editor after upgrading to Unity 5 !
I have a 2D FuelBar texture in a material shader set to Legacy Shaders/Transparent/Cutout/Defuse
it actually consist of 2 texture 1 for the background witch is for the boundary the lettering of fuel and the other one witch turned gray !!
before upgrading to Unity 5 it looked like this:

But now it looks like this:

it looks gray only in the editor but on build it looks fine !!!
Whats the problem and how can I fix it ??
Please someone help, Thanks
 
                 
                gray-fule.png 
                (2.9 kB) 
               
 
                
                 
                goodfule.png 
                (15.8 kB) 
               
 
              
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