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Question by ck44526996 · Jul 05, 2015 at 04:36 PM · androidunity 5shaderios

Unity5 standard shader can be used on mobile devices?

Unity5 standard shader can be used on mobile devices?The same set of resources when using legacyShaders/BumpedDiffuse can run to more than 50 frames per second, after using unity5 standard shader can only run to 30 FPS.I want to ask is this normal?I didn't use any other map, only a texture of 512 * 512, the target model is huawei honor 6 plus.

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Answer by RLin · Jul 05, 2015 at 08:22 PM

The standard shader isn't exactly optimized for mobile. While you certainly can try using it, you will most likely run into performance issues and be forced to stop using it if the rest of your project is not extremely well optimized.

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avatar image ck44526996 · Jul 06, 2015 at 02:10 AM 0
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If I new shaders use # pragma surface surf Standard fullforwardshadows illu$$anonymous$$ation system, can be used on mobile devices?I don't know Physically based Standard lighting model of mobile equipment optimization?

avatar image RLin · Jul 09, 2015 at 05:55 PM 0
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PBS is NOT even close to optimized on mobile.

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