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Question by jpthek9 · Mar 07, 2015 at 12:33 AM · gameobjectprefabpoolingcomparesame

Check if GameObjects are from the same prefab?

For my pooling system, I'd like to check if 2 game objects are of the same prefab in C#. If two objects are both instantiated from the prefab, I'd like to know. How can I do this?

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Answer by Manny Calavera · Mar 07, 2015 at 01:24 AM

Take a look at this one: PrefabUtility.GetPrefabType()

http://docs.unity3d.com/ScriptReference/PrefabUtility.GetPrefabType.html

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avatar image jpthek9 · Mar 19, 2015 at 10:37 PM 0
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Perfect! Thanks!

avatar image Lohoris2 · Jan 11, 2017 at 01:06 PM 0
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Please notice that this only works in the editor, not at runtime.

avatar image jahames · Oct 03, 2017 at 01:28 AM 0
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How does this help differentiate between a prefab of an enemy and of a bullet? Wouldn't the PrefabType of each of these prefabs just be Prefab? I suppose I could just use the name property.

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