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Question by ArtReztes · Jul 31, 2011 at 02:44 PM · scenecharactermenuleveldesign

Keeping character's data through levels

Hello, I'm a begginer in Unity and I'd like to learn how to change a scene and how to keep my character's data in all scenes(like life remaining, etc.). I also would like to do a menu in the same way. I think it is a matter of design, and I would like to learn how to design it. Thank you and sorry about my english

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Answer by McMutton · Jul 31, 2011 at 02:55 PM

You'd just pop a DontDestroyOnLoad onto whatever you'd like to maintain. http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html

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Answer by Peter G · Jul 31, 2011 at 03:00 PM

The easiest way is probably to use DontDestroyOnLoad(). I would create a scene manager that is responsible for loading levels and managing player health and inventory and other similar things. Then tell Unity not to destroy it when the level changes.

  //SomeOtherScript.js
  static var gameManager : YourPlayerManager;
 
  function Start () {
       gameManager = FindObjectOfType(YourPlayerManager) as YourPlayerManager;
       DontDestroyOnLoad(gameManager.gameObject);
  }
  //Now that object will not be destroyed when you load a new level and you can 
  //access it using SomeOtherScript.gameManager.
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