Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by David Drake · May 10, 2015 at 10:31 PM · nullreferenceexceptionclassesstringseasyannoying

NullRerenceException On comparisons

I'm trying to compare two strings I keep getting this error. The class "LevelStruct" is also shown below. I'd appreciate for a quick and simple answer to solve this.

 using UnityEngine;
 using System.Collections;
 
 public class AppManager : MonoBehaviour {
 
     public GameObject GameController_Obj;
     
     private GameController_V3 GameController_Script;
 
     SceneList LevelList= new SceneList();
 
     public LevelStruct Level_1=new LevelStruct();
 
     // Use this for initialization
     void Start () {
 
         Level_1=LevelList.LevelPick (1);
     
         GameController_Script = GameController_Obj.GetComponent<GameController_V3> ();
 
         
 //        GameController_Script.LevelDetails = Level_1;
         //GameController_Script.SetLVLDetailvs(Level_1);
         //GameController_Script.LevelDetails.CopyLevel (Level_1);
 
     }
     
     // Update is called once per frame
     void Update () {
 
         if (GameController_Script.LevelDetails.Name==Names.empty) {
 
             GameController_Script.LevelDetails = Level_1;
             Debug.Log("Level Loaded");
         }
     
     }
 }
 

 using UnityEngine;
 using System.Collections;
 
 public class LevelStruct : MonoBehaviour {
 
     public string Name;
     public int Number;
     public int Lives;
 
     public CameraPosSctruct GameCameraPos;
     public CameraPosSctruct MenuCameraPos;
 
     public LevelStruct(){
         Name = "";
         Number = new int();
         Lives = new int();
 
         GameCameraPos = new CameraPosSctruct ();
         MenuCameraPos = new CameraPosSctruct ();
     }
 
     public LevelStruct(string Name_, int Number_, int Lives_, CameraPosSctruct GameCameraPos_,CameraPosSctruct MenuCameraPos_){
         Name = Name_;
         Number = Number_;
         Lives = Lives_;
         
         GameCameraPos = GameCameraPos_;
         MenuCameraPos = MenuCameraPos_;
     }
 
     public void CopyLevel(LevelStruct FromLVL){
         
         Name = FromLVL.Name;
         Number = FromLVL.Number;
         Lives = FromLVL.Lives;
         
         GameCameraPos = FromLVL.GameCameraPos;
         MenuCameraPos = FromLVL.MenuCameraPos;
     }
 }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image phxvyper · May 11, 2015 at 01:21 AM 0
Share

Can you copy/paste the entire NullReferenceException error?

Without the entire stack call I'm uncertain as to the source of the problem.

But so far, from what I can tell, "Names" is a null-defined variable - as in, it isn't instantiated. Or "Names.empty" isn't instantiated.

avatar image David Drake · May 11, 2015 at 06:32 PM 0
Share
  Names.empty = ""

 

the problem is that GameController_Script.LevelDetails might not have been initialized. And I wanted to detect that case.

Still thank you for the reply, I was able to go around the problem.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Array of custom properties? (C#) 1 Answer

Custom class and null reference exception 2 Answers

should class members ever be static? 1 Answer

How do I stop unnecessary nullreferencexceptions from printing? 3 Answers

How to add an object to a MonoBehaviour in JavaScript? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges