Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aindra · Mar 24, 2013 at 08:01 PM · camerarotationrotaterts

Camera rotates on wrong axis

hello i have a problem with my camera rotating on the wrong axis, it rotates vertical instead of horizontal. the camera is for my rts style game were u can hold the middle mouse button to rotate around at camera position. any help would be appreciated. ty srry for the noob question.

here's my code

 var target : Transform; //What to rotate around
 var xSpeed = 125.0; //X sensitivity
 var ySpeed = 50.0; //Y sensitivity
  
 private var x = 0.0; //Angle of the y rotation?
 private var y = 0.0; //Angle of the x rotation?
 
  
 @script AddComponentMenu("Scripts/Mouse Orbit") //Add to menu
 //
 
 
 function Start () 
 {
 // Camera Orbit
 var angles = transform.eulerAngles;
 x = angles.y;
 y = angles.x;
 
  if (rigidbody)
 rigidbody.freezeRotation = true;
 
 }
 
 
 function Update () {
 
 if (Input.GetMouseButton(2)) 
 {
  if (target) //There's a target
 
 //Change the angles by the mouse movement
 x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
 y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
  
 //Rotate the camera to those angles
 var rotation = Quaternion.Euler(y, x, 0);
 transform.rotation = rotation;
 
 }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Mar 24, 2013 at 08:24 PM 0
Share

The 1010/010 button formats code to be readable. $$anonymous$$any people won't even read your question unless the code is formatted. I formatted it for you this time.

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by robertbu · Mar 24, 2013 at 08:26 PM

For mouse 'X' movement, you want to rotate around the 'Y' axis...for 'Y' movement, the 'X' axis. So reverse your two lines:

 y += Input.GetAxis("Mouse X") * xSpeed * 0.02;
 x -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;

I did not test it. You may also have to change between += and -= in these two statments.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Aindra · Mar 25, 2013 at 01:14 AM

thx totally works. ^^

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make the camera rotate only when right click is held down on the mouse? 1 Answer

Camera Rotation Tips 1 Answer

Camera follows target rotation 3 Answers

Rotate object relative to camera's view 2 Answers

RTS Camera Zoom w/ Rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges