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Question by MattCardinal · Aug 07, 2017 at 05:24 PM · playervideovideotexture

VideoPlayer Completed Event Handler

So with the new VideoPlayer (which is nice), we get a few event handler delegates to use. Ive mainly been using:

 player.prepareCompleted += video_ready;
 player.started += video_started;
 player.loopPointReached += video_completed;

and then attaching them to my events of course.

But my question here is why would you use loopPointReached as the video completed / finished delegate? Why not just make a player.completed?

Just food for thought as I did not see any completed handler. Thanks!

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