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Question by bluebob88 · Nov 06, 2017 at 09:40 PM · c#rigidbody

How do I control the speed of a rotating rigidbody?

I have an object rotating to always face the mouse, but the rotation is instant. I would like to slow the rotation down so the user slowly turns to face the mouse pointer.

I am using the code from here: https://unity3d.com/learn/tutorials/projects/survival-shooter

Here is the snippet of code I am having problems chaning:

         // Create a ray from the mouse cursor on screen in the direction of the camera.
         Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
 
         // Create a RaycastHit variable to store information about what was hit by the ray.
         RaycastHit floorHit;
 
         // Perform the raycast and if it hits something on the floor layer...
         if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
         {
             // Create a vector from the player to the point on the floor the raycast from the mouse hit.
             Vector3 playerToMouse = floorHit.point - transform.position;
 
             // Ensure the vector is entirely along the floor plane.
             playerToMouse.y = 0f;
 
             // Create a quaternion (rotation) based on looking down the vector from the player to the mouse.
             Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
 
             // Set the player's rotation to this new rotation.
             playerRigidbody.MoveRotation (newRotation);
         }




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