Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 18, 2013 at 08:08 PM by Graham-Dunnett for the following reason:

Problem is not reproducible or outdated

avatar image
-1
Question by MMT · Apr 18, 2013 at 08:02 PM · arrayrangepoolingpool

Array is out of range?

That kind of error comes up when I try to acces function Activation from other script. My script is as follows:

 private var mysteryBox        : GameObject[]            = null;
 var numbersToCreate         : int                 = 0;
 
 function Start () 
 {
         mysteryBox = new GameObject [numbersToCreate];    
     InstantiateMysteryBox();    
 }
 
 function Activation()
 {
     for(var i : int  = 0; i < numbersToCreate; i++)
         {
             if(mysteryBox[i].active == false)
             {
                 mysteryBox[i].SetActiveRecursively(true);
                 mysteryBox[i].GetComponent(scriptMysteryBox).Activate();
                 return;
             }
         }
 }
 
 function InstantiateMysteryBox()
 {
     for(var i : int = 0; i < numbersToCreate; i++)
     {
         mysteryBox[i] = Instantiate(Resources.Load("Prefabs/prefabMysteryBox"));
         mysteryBox[i].SetActiveRecursively(false);
     }        
 }
 
     
 
 
Comment
Comments Locked · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Apr 18, 2013 at 08:08 PM 0
Share

Learn to format your code. Then try again.

avatar image Turbine · Apr 18, 2013 at 08:11 PM 0
Share

Check that numbersToCreate is less than the array size and greater than -1. You need to check if GetComponent actually returned something before you call a function on it.

Before posting code, please tag it correctly and show some decency and format it for others to read.

I also really wish that I was allowed to post answers.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pooling object performs the same or worse than instantiate/destroy? 1 Answer

Index out of range exception - C# - Can't find the problem 1 Answer

Resource Being Deactivated 0 Answers

Array out of Range 1 Answer

How to control pooledObject? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges