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Question by gkepets · Mar 05, 2015 at 03:50 AM · user interfacespeedometer

Change UI Text in new UI?

How do I change the text in the new UI system from a script? I am making a speedometer.

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Answer by moriam · Mar 05, 2015 at 08:38 AM

you get the text component and change its text property.

 MyTextObject.GetComponent<UnityEngine.UI.Text>().text = "Insert Text Here";
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avatar image gkepets · Mar 05, 2015 at 01:37 PM 0
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Like this?

 #pragma strict
 var $$anonymous$$yTextObject : GameObject; 
 function Start () {
 
 }
 
 function Update () {
 var mph = GetComponent.<Rigidbody>().velocity.magnitude * 2.237;
 $$anonymous$$yTextObject.GetComponent<UnityEngine.UI.Text>().text = mph;
 }

its giving these errors: Assets/speed.js(9,46): BCE0043: Unexpected token: >. Assets/speed.js(9,49): BCE0044: expecting ), found '.'. and Assets/speed.js(9,48): BCE0043: Unexpected token: ).

avatar image moriam · Mar 08, 2015 at 09:26 AM 0
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It could be one of the following problems:

1) You wrote a dot after GetComponent when you retrieved the Rigidbody, remove it.

2) The code I wrote is in c#, if you are writing in javascript maybe it should be without the '<'

Try this:

  var mph = GetComponent(Rigidbody).velocity.magnitude * 2.237;
  $$anonymous$$yTextObject.GetComponent(UnityEngine.UI.Text).text = mph;

avatar image gkepets · Mar 08, 2015 at 04:13 PM 0
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Right. Thanks

avatar image gkepets · Mar 08, 2015 at 04:19 PM 0
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Ok, so it works, but the speed just continuously moves up.

avatar image gkepets · Mar 08, 2015 at 05:00 PM 0
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Still trying to fix the speed problem...

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Answer by Woj_Gabel_FertileSky · Mar 05, 2015 at 09:07 AM

For UI objects you need to use UnityEngine.UI.

 using UnityEngine;
 using System.Collections;
 
 using UnityEngine.UI; // <-- this guy right here
 
 public class ChangeTextClass : MonoBehaviour 
 {
     public Text textObject;
 
     void Start()
     {
         textObject.text = "your new string!";
     }
 }

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