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My Enemy's Graphics always rotate towards me even when the CharacterController does not
Here is my ai Script
using UnityEngine;
using System.Collections;
public class SimpleAi : MonoBehaviour {
public Transform target;
public Transform me;
public float moveSpeed;
public float maxDist;
public float minDist;
public float lockPos = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, lockPos, lockPos);
transform.LookAt(target);
if(Vector3.Distance(transform.position, target.position) >= minDist){
transform.position += transform.forward* moveSpeed*Time.deltaTime;
}
}
}
i have it locked so it cant rotate upwards but my enemies mesh and graphics always rotate upwards.
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