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Question by
rustofelees · Mar 04, 2015 at 08:57 PM ·
renderingdrawcallsgeometry
Single pass outline shader
I'm trying to render the outline of a cube without diffuse, and I cannot seem to find a solution that allows me to render it as a single draw call such that can be batched. I've tried a number of outline shaders from the web, but they all involve a second draw call and thus can't be batched. Is this feasible to achieve? Are there alternative methods people have used to simulate the desired behavior?
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Answer by tanoshimi · Mar 05, 2015 at 06:47 PM
I think the reason why the only outline shaders you've found require two passes is because that's the only way it can be done...
Thanks Tanoshimi. I suppose the only alternative would to build out geometry to mimic this look?
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