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New 4.6 UI: how to make UI elements cast shadows
im trying to get a few of the canvas's and buttons that are rendered in world space, to cast shadows on the walls. i can apply a material, in which case a panel can directly receive a light, but still doesnt cast shadows.
bandicam 2014-09-30 14-38-28-908.jpg
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Answer by Eluate · Sep 30, 2014 at 11:09 PM
The UI is still 2D even though it's in world space. The best way to counter it not casting shadows is to place a thin cube or plane behind the UI.