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Question by Letail · Jul 15, 2017 at 07:01 PM · c#animationrotationuiposition

How to animate RectTransform change in position

I have got this function that changes the position of some UI elements when I open their respective menu: alt text

Here's the function that positions the circles based on their position in a list:

 void PositionTheCircles()
     {
         if (gameManager.numberOfOwnedCircles == 1)
         {
             uIC[0].GetComponent<RectTransform>().position = screenCenter;
         }
         if (gameManager.numberOfOwnedCircles == 2)
         {
             uIC[0].GetComponent<RectTransform>().position = new Vector2(Screen.width / 2, Screen.height / 2 - r);
             uIC[1].GetComponent<RectTransform>().position = new Vector2(Screen.width / 2, Screen.height / 2 + r);
         }
         if (gameManager.numberOfOwnedCircles == 3)
         {
             uIC[0].GetComponent<RectTransform>().position = AngleCalculation(0); 
             uIC[1].GetComponent<RectTransform>().position = AngleCalculation(120);
             uIC[2].GetComponent<RectTransform>().position = AngleCalculation(240);
         }
         if (gameManager.numberOfOwnedCircles == 4)
         {
             uIC[0].GetComponent<RectTransform>().position = AngleCalculation(0);
             uIC[1].GetComponent<RectTransform>().position = AngleCalculation(90);
             uIC[2].GetComponent<RectTransform>().position = AngleCalculation(180);
             uIC[3].GetComponent<RectTransform>().position = AngleCalculation(270);
         }
     }  

What I've been trying to do is animate the change in position of the circles. Preferably, I'd like them to move in a circle around the 4-pointed star in the center. But even a straight line would be better than how they just appear in their new positions in one frame.

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Answer by BadGrumpyCat · Jul 15, 2017 at 07:48 PM

Use https://docs.unity3d.com/ScriptReference/RectTransform-anchoredPosition.html . This is a position that you can see in transform in editor if rect is anchored to one point (Anchores max x == min x and max y == min y), if anchored are not equal it is still positioned by anchoredPosition, but representation in editor is little different.

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avatar image Letail · Jul 15, 2017 at 11:17 PM 0
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Thank you for the reply. Unfortunately, I already knew about that and it hasn't helped me solve the problem.

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