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Question by Anxo · Jun 19, 2011 at 01:44 PM · switchcompareswitch-case

Trying to check "if >" in a switch statement

Hey guys.

Trying to write something like this in a switch.

 if(MyInt > 100)
 {
      doSomething();
 }
 else if (MyInt > 80)
 {
      doSomethingElse();
 }

So what I did was something like this.

 switch (MyInt)
 {
      case(>100):
      doSomething();
      break;
 }

but as I thought, thats not working. Just checking if someone knows the correct way to write it or if I will have to resort to "if statements".

Thank you.

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Answer by Bunny83 · Jun 19, 2011 at 02:14 PM

As far as i know it's not possible with any c-style language (C,C++,C#,Java and of course UnityScript ;) ). The only language i know that supports ranges is Pascal/Delphi but the type is restricted to ordinal types there. I started with Pascal but now i prefer the c version of switch because it's more versatile. If you need to check ranges you have to use an if statement.

The point of switch-case statements is that each case have a unique condition. In Unity it's easier with if () else if() statements.

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avatar image Anxo · Jun 19, 2011 at 02:29 PM 0
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thank you.

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Answer by Tasarran · Jul 15, 2011 at 08:31 PM

Don't forget, you can use && in an if statement...

 if (x < 100 && x > 80)

would trigger if x was between 80 and 100...

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