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Question by Gilead7 · Mar 08, 2012 at 07:17 PM · c#classstruct

more Burgzerg Blues

Unity is having trouble with one script, both of these seem to be doing the same thing, but I'm not sure which one needs to go.

 public struct ModifyingAttribute
 {
     public Attribute attribute;
     public float ratio;
 }
     
 public ModifyingAttribute(Attribute att, float rat)
 {
     Debug.Log("Modifying Attribute Created.");
     attribute=att;
     ratio= rat;
 }

The debug command cannot exist is a struct. Which one needs to stay and why? Thanks!

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Answer by Berenger · Mar 09, 2012 at 06:49 AM

public ModifyingAttribute(...) is a constructor and needs to be declared and implemented inside the struct scope.

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avatar image Gilead7 · Mar 09, 2012 at 04:44 PM 0
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I don't understand... Please explain and forgive my newbieness.

avatar image Berenger · Mar 09, 2012 at 05:22 PM 0
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That's what you need to do :

public struct $$anonymous$$odifyingAttribute
{
    public Attribute attribute;
    public float ratio;
    public $$anonymous$$odifyingAttribute(){}
    public $$anonymous$$odifyingAttribute(Attribute att, float rat)
    {
        Debug.Log("$$anonymous$$odifying Attribute Created.");
        attribute=att;
        ratio= rat;
    }
}

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