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Making Animation continue where previous animation left off?
So I have a character who lifts a rock until a certain point in an animation as long as the player holds a button, up until the end of the animation. The character will transition into a state where he smashes the rock into the ground, when the player releases the button. So right now I have two animations:
1: The player lifts the rock from bottom to top. 2: the player smashes the rock from top to bottom.
This means that say I lift the rock halfway, and then release, the rock jumps to the maximum height before being smashed.
Is there a fancy solution to making the smash animation start from the point of the rock, when the player releases the button?
EDIT: If it makes any difference, both animations are simply altering the parent of the rock's transform.position, so that any object can be picked up and smashed, not necessarily a rock.
EDIT2: Another clarification: The two animations are not exact mirrors of each other. The smash animation is good amount faster than the "lift" animation.
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