Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Curyous · Mar 02, 2015 at 06:10 PM · c#coroutineyield

Coroutine execution not continuing [Solved]

I set up a very simple coroutine which pauses at the first yield return null, but it never gets going again.

 void Start() {
     // Other stuff
     StartCoroutine(RefreshAreas());
 }
 
 IEnumerator RefreshAreas() {
     Debug.Log("RefreshAreas() started."); // I see this in the console
 
     yield return null;
 
     Debug.Log("RefreshAreas() continued."); // This never happens
 }

I do have the object set to start early in the script execution order, but I didn't think this would change anything. I've also tried yield return new WaitForEndOfFrame() and yield return new WaitForSeconds(1.0) and the second log message still never appears in the console.

What am I doing wrong, how do I get the rest of the function to execute?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Curyous · Mar 02, 2015 at 08:33 PM 0
Share

I figured out why. The behaviour was deactivated then reactivated. I have to start the coroutine again after it is reactivated.

avatar image giulio-pierucci · Mar 02, 2015 at 08:46 PM 0
Share

You may use OnActivate() ins$$anonymous$$d of Start()

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by giulio-pierucci · Mar 02, 2015 at 08:25 PM

The script is correct.

alt text

Maybe that other stuff destroy the gameobject? Coroutines ends when gameobject dies.


immagine-057.png (10.5 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stop the Awake() until a user clicks a button? 1 Answer

What am I doing wrong with IEnumerator? 1 Answer

StartCoroutine() and yield return www does not work with Unity Web Player build 0 Answers

Using yield without StartCoroutine() in C# 3 Answers

Playing footsteps with interval 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges