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This question was
closed May 09, 2015 at 10:34 PM by
joshua-lyness for the following reason:
Problem is not reproducible or outdated
Question by
joshua-lyness · Mar 02, 2015 at 05:58 PM ·
shaderruntimeuv mapping
UV mapping manipulation
Is it possible to move a face on a uv map, during run time?
If I had a plane, subdivided 500 times, can you move a face on the uv map during run time?
Or can you have a seperate uv map per face on the same object, with its own shader?
Please help me, it's seriously bugging me. Thanks for your time.
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